3D modelling -

Learn about the principles of surface modelling: Finding the right patch layout – Quality curves – Quality surfaces – Proper G2 curve and surface continuity – Curve and surface CV manipulation – Typical tricky shapes – G2 continuous fillets – Projects and geometries to “steal” solutions from for your own designs; Rhino users can follow the same patch layout and modelling strategy

3D rendering -

Learn about the principles of 3D photorealistic rendering: How to set up a quick standard render with no props – How to properly light and render glass – How to make common realistic plastic and metal materials – Fundamental principles of how to render in any software

Lighting -

Learn about the history and principles of LED lighting: History and electronic principles of how LEDs work – How to dim LEDs – How to drive COB LEDs – How to drive LED strips – How to power cordless luminaires with battery, charger and solar power – How to adjust the colour temperature – The “magic” is mostly in the right selection of electronic components, so make sure to check out the schematics and BOM; you can easily “hack” each set-up for your own designs

Miscellaneous -

Things that don’t fit somewhere else at the moment

Physical computing -

Learn about physical computing (“Arduino”, etc.) and coding: How to use microcontrollers – How to use sensors – How to use motors and servos – How to do wireless remote control or WiFi transmission – How to use button switches and potentiometers – How to smooth jittery data inputs – The “magic” is mostly in the code, so make sure to study the extensively commented code on the GitHub repositories; you can easily “steal” code or code snippets from each project for your own designs

Sketching -

Learn about manual sketching on paper or tablets

Workshop -

Learn about using hand tools and machines in the workshops