Tutorials
Learn about the principles of surface modelling: Finding the right patch layout – Quality curves – Quality surfaces – Proper G2 curve and surface continuity – Curve and surface CV manipulation – Typical tricky shapes – G2 continuous fillets – Projects and geometries to “steal” solutions from for your own designs; Rhino users can follow the same patch layout and modelling strategy
Learn about the principles of 3D photorealistic rendering: How to set up a quick standard render with no props – How to properly light and render glass – How to make common realistic plastic and metal materials – How to render brushware – How to render wet surfaces and grass for outdoor renderings – Fundamental principles of how to render in any software
Learn about the history and principles of LED lighting: History and electronic principles of how LEDs work – How to dim LEDs – How to drive COB LEDs – How to drive LED strips – How to power cordless luminaires with battery, charger and solar power – How to adjust the colour temperature – The “magic” is mostly in the right selection of electronic components, so make sure to check out the schematics and BOM; you can easily “hack” each set-up for your own designs
Things that don’t fit somewhere else at the moment
Learn about physical computing (“Arduino”, etc.) and coding: How to use microcontrollers – How to use sensors – How to use motors and servos – How to detect motion – How to detect the human pulse – How to make your products react to sound – How to do wireless remote control or WiFi transmission – How to use button switches and potentiometers – How to smooth jittery data inputs – The “magic” is mostly in the code, so make sure to study the extensively commented code on the GitHub repositories; you can easily “steal” code or code snippets from each project for your own designs
Learn about manual sketching on paper or tablets
Learn about using hand tools and machines in the workshops