The Mysterious Number Line

An tablet adventure game for improving 7-9-year-old children's mathematical performance.

According to the statistics from Programme for International Student Assessment (PISA) and Trends in International Mathematics and Science Study (TIMSS), a continuously declining trend is showed in Swedish kids’ mathematical performance during recent years. In comparison with other countries, the mathematical literacy of 4-8th-grade students in Sweden is almost below average.

Nowadays, tablets appear commonly as teaching tools in schools and we accept digital tools better and better in teaching and learning. So people from Scientific EdTech think it is time to make a big change in traditional teaching methods.

I joined them to create an adventure puzzle game about math together. We try to stimulate children’s enthusiasm for learning math and encourage them to find their bigger potential by gamification. In this way, we aim to innovate in backward teaching methods and give both teachers and students a better experience.

Project info
Yifan Li